Disloyalties


A prototype made in Blender and Table Top Simulator for the card game in my game End of The Line.  

Heavily inspired by the digital card game Gwent, I wanted to create a set of card game interactions around the concept of “Inspiring”, “Coercing” and “Converting” people from one side to another. I wanted to see how this mechanic could make the zero-sum nature of political interactions more salient. 

Pre-Visualisation in Blender


The videos below demonstrate the simple addition and subtraction behind Coercing and Inspiring, and the conditions for Converting. 


 





Game Prototype in Table Top Simulator